It was intentionally designed as a stripped down, single task interface, something to give the non-power users something more familiar to use.I'd be inclined to use Minimenu a lot more than I currently do if it had some basic app switching/multitasking capability.
That's standard behavior when dealing with fullscreen apps. It's a design choice of all (Does MacOS do this too?) OSes which some modern games, as Cloudef mentions, hack around. The reason for the decision is that a lot of games will use tab and alt (and escape and control and enter, etc...) and pressing any of the usual keyboard short cuts, such as alt-tab, should be handled by the game to perform the alt and tab actions, not by the OS to swap tasks. The simple and obvious solution is that when any application goes full screen, it is acting as and assumed to be the only thing the user cares about, so it gets full keyboard control.Alt-tabbing between full-screen applications doesn't even work decently in XFCE, you can't even switch to e.g. Mousepad.
With the exception of misbehaving applications, OS X allows for command+tab task switching. It's a system-wide function. Being able to hold Pandora+Right/Left Shoulder, for example, would be pretty nigh-on perfect for this scenario, or Pandora+Dpad or what have you. Just some unused key combination that isn't hard to hit would be superb.That's standard behavior when dealing with fullscreen apps. It's a design choice of all (Does MacOS do this too?)Alt-tabbing between full-screen applications doesn't even work decently in XFCE, you can't even switch to e.g. Mousepad.