Hi all,
LTNS I know, I've been just mental the past half a year, what with multiple moves, multiple jobs, and trying to fit in school too. Things have settled down, so I've gotten back to work on my tile/layer C++ library that sits on top of Mr. Mirko's excellent SDK.
I think I've got it mostly working, with the exception of one bug I'm not sure how to iron out. Does anyone know how to draw a sprite that's partially offscreen? If I've got 16x16 tiles and I'm scrolling them, I want to be able to draw a tile that's at -10, -10, and have its bottom-right 5x5 pixels show on screen. Every time I try to do this with Mirko's SDK, my GP crashes and reboots.
I'd like to know if I'm just missing something obvious, or if there's a known workaround for this... Anyone?
LTNS I know, I've been just mental the past half a year, what with multiple moves, multiple jobs, and trying to fit in school too. Things have settled down, so I've gotten back to work on my tile/layer C++ library that sits on top of Mr. Mirko's excellent SDK.
I think I've got it mostly working, with the exception of one bug I'm not sure how to iron out. Does anyone know how to draw a sprite that's partially offscreen? If I've got 16x16 tiles and I'm scrolling them, I want to be able to draw a tile that's at -10, -10, and have its bottom-right 5x5 pixels show on screen. Every time I try to do this with Mirko's SDK, my GP crashes and reboots.
I'd like to know if I'm just missing something obvious, or if there's a known workaround for this... Anyone?