Right, I really want to get into writing games for the GP2X, and I've taken a look at some SDL tutorials and I didn't have any problems with understanding them, but a few of my questions remain unanswered, i'm sorry if they seem incredibly newbish, but we all have to start somewhere, right? I'm a quick learner, but without the material to learn what I need, I have to resort to these slightly embarassing threads
I'm just lucky I got into C++ 2 years ago, so I don't need any help with the basics of that.
For reference, i'm using the windows GP2X SDK.
1: How do I create an app specifically for the GP2X? Not an exe, but a .gpe that will work - is there much to do in making an SDL app GP2X compatible? Other than the obvious things like screen resolution.
2: My only source for tutorials is http://lazyfooproductions.com/SDL_tutorials/index.php, could someone recommend others? Preferably for a newbie like myself. Books arn't out of the question, if they're useful.
3: Displaying text. I understand the SDL function that does this, but what if I wanted to display pages of text? How would I even begin to do that in SDL? Would I need to redirect Cout, or create an entirely new function to do so? Or is there a way of using this function to do this task? I've taken a look at SDL_ttf documentation, but I found it pretty baffling.
Thankyou for your time
I'm just lucky I got into C++ 2 years ago, so I don't need any help with the basics of that.
For reference, i'm using the windows GP2X SDK.
1: How do I create an app specifically for the GP2X? Not an exe, but a .gpe that will work - is there much to do in making an SDL app GP2X compatible? Other than the obvious things like screen resolution.
2: My only source for tutorials is http://lazyfooproductions.com/SDL_tutorials/index.php, could someone recommend others? Preferably for a newbie like myself. Books arn't out of the question, if they're useful.
3: Displaying text. I understand the SDL function that does this, but what if I wanted to display pages of text? How would I even begin to do that in SDL? Would I need to redirect Cout, or create an entirely new function to do so? Or is there a way of using this function to do this task? I've taken a look at SDL_ttf documentation, but I found it pretty baffling.
Thankyou for your time