maybe my tone is wrong, I have not disregarded ppls hard work. As someone who has coded himself on this toy, I know the pleasure it can bring. I have nothing against ppl getting credit/worshiped etc for every little update and indeed wait patiently for them. So I choose an example doom one of the finest ports on the gp32, obviously a lot of work and LOVE have gone into this, he has allegidly ported allegro wonderful, I've worked with allegro, if he had released the souce the clocking *bug* could perhaps have been picked us sooner work could have been completed faster, I/Others might be developing/porting games in allegro. He has made the desision to keep it closed source because he wants to make it perfect. I understand that, but...
Lets take another project lets say resident evil although you could choose others, thats some project thats a major peice of work, Its not like an emulator you get one game it looks an increadable amount of effort, my hat off to the guy, If I say a working resident evil game may be years in coming to a very small gaming commmunity, if finished at all. Am I dismissing his effort no its impressive he must do this out of love. he may contine you it onto other platforms maybe for cash
but, If the project had been planned for the GP32 with rapid development there are perhaps better ways.
lets look at another project I dread this one, the game libary even gp32 own sdk, I look at source forge and the amount of game engines its impressive there are how many rpg's wip I count 3 from memory on the gp32 and are yealding good results agian lots of work love etc am I knocking someone diminishing there work I hope not. I want my toy to develop on and play games. game engines scream cross platform. If you want a succeful game engine. Then you need a large quantity of ppl wanting to develop for this libary. If a game engine particularly a RPGengine it needs ppl prepared to develop in it the gp32 is perhaps too small a community, one that works with PDA or on my PC as well you multiply the ppl developing for these games. Or maybe I'm saying we should be using one already created.
Lets take an emulator any emulator often open source in there original form, I can't be wrong many of the features of transfering these onto the gp32 have to be similar screen stretch file selection, compression, keybord, godamm flash screen are often similar wouldn't it be best just to put these in a libary everone could use, then these things could be done as quicker, more efficently etc etc with other benifits as well. It seems almost bizarre not to have these things.
Vapourware I mentioned a few before patially completed projects, If its slow/buggy etc etc I can see why but these things are getting abandoned, and that effort is lost. If dos emulation is too hard so what lets find out why? and how if there is a problem is it a major barrier, how do we get around it. Can we help with several groups working on the same thing I cannot belive they are all not hitting the same barrirers.
I could go on, and probably will, if the answers I give are open source, this is not the case, I could give the example of a atari st emulator thats been very successful and an elite port thats abandoned. So I'm not giving that as an answer.
So to those offended my points are open source is a strength of the gp32 though not an answer in itself, communication about projects(Jesus Yahoo sucks) speeds up development. That projects geared to working on multiple platforms attract a larger community. That recreating the wheel on the GP32 as rewarding as it is is not the fastest/useful(triky to word this with so many delicate ppl about). The GP32 is the best toy anybody can have(my girlfriend disagrees but we got to go halfs on a battery recharger)