xythen
Still Fresh
I've encountered a rather strange problem when trying to run my fenix project on the gp2x. I discovered that my latest build runs like an absolute dog, whereas the previous one ran fullspeed. I narrowed it down to using multiple fpg files for the graphics.
Previously I had just been using a single file, but realised that it would quickly become an organisational nightmare so I split it into 4 files; one for sprites, one for backgrounds, one for hardness maps and the last one for other misc stuff.
Using a single fpg file, the game runs at ~72 fps. Changing it to use the 4 seperate fpgs causes the the framerate to drop to ~14 fps!!
Is there a reason why this might be happening? And is there any way around it? I noticed that ruckman uses multiple fpgs, so presumably there is a way to get them working...
Thanks in advance!
Previously I had just been using a single file, but realised that it would quickly become an organisational nightmare so I split it into 4 files; one for sprites, one for backgrounds, one for hardness maps and the last one for other misc stuff.
Using a single fpg file, the game runs at ~72 fps. Changing it to use the 4 seperate fpgs causes the the framerate to drop to ~14 fps!!
Is there a reason why this might be happening? And is there any way around it? I noticed that ruckman uses multiple fpgs, so presumably there is a way to get them working...
Thanks in advance!