Franxis
MAME 4 ALL
Hi,
I have changed the development of my MAME port to DevKitArm r11 + GpSdk, but i have the same problems than before...
I.e. Gunsmoke, Commando, etc drivers have vertical scanlines and are affected by gp32 sound bug. Then i remove a not used variable in a generic mame structure and the problem is solved itself (perfect image and sound quality), but the problem starts to appear in another drivers not affected previously by these bugs.
I'm not sure, but it seems that these problems are due to memory alignment, the position of the drivers into the memory or maybe due to the compiler.
Any suggestions?
If i have no solution i will have to do a lot of fxe files (each fxe for a collection of drivers and to do some tricks witch each of them until games will be not affected by these problems, because they seem to be random...).
I have changed the development of my MAME port to DevKitArm r11 + GpSdk, but i have the same problems than before...
I.e. Gunsmoke, Commando, etc drivers have vertical scanlines and are affected by gp32 sound bug. Then i remove a not used variable in a generic mame structure and the problem is solved itself (perfect image and sound quality), but the problem starts to appear in another drivers not affected previously by these bugs.
I'm not sure, but it seems that these problems are due to memory alignment, the position of the drivers into the memory or maybe due to the compiler.
Any suggestions?
If i have no solution i will have to do a lot of fxe files (each fxe for a collection of drivers and to do some tricks witch each of them until games will be not affected by these problems, because they seem to be random...).