Real time raytracing for mobile may be coming soon...and it should have been here already.
http://blogs.intel.com/research/2008/02/re...g_in_your_p.php
Ray tracing is the future, the execution units are simpler and no more "hack on hack on hack" of rasterization techniques. Less hardwre to do way more. And Intel has nothing to lose by pushing this technology, ATI & nvidia have everything to lose.
At work we have a high performance ray caster which scales almost linear with cpus. Our basic implementation is about 96% efficient with 8 cores. It's not a traditional center perspective system but each and every input scanline has a unique position/attitude fix.
Probably pandora is safe for a couple of years before this stuff takes off. At that point though rasterization will be pretty much "that old stuff".
http://blogs.intel.com/research/2008/02/re...g_in_your_p.php
Ray tracing is the future, the execution units are simpler and no more "hack on hack on hack" of rasterization techniques. Less hardwre to do way more. And Intel has nothing to lose by pushing this technology, ATI & nvidia have everything to lose.
At work we have a high performance ray caster which scales almost linear with cpus. Our basic implementation is about 96% efficient with 8 cores. It's not a traditional center perspective system but each and every input scanline has a unique position/attitude fix.
Probably pandora is safe for a couple of years before this stuff takes off. At that point though rasterization will be pretty much "that old stuff".