StudioX64
Still Fresh
Is there any way of getting math.h to work when compiling with gcc to gp32. I am dev'ing my game using MS Visual Studio 6 and it compiles nicely in the GP32 sdk. Runs perfect in the GamePark emulated Win32 version of the GP32, however.... When I try to compile with gcc I get stuffed with errors. I have tracked these down to the fact I use fmod in my game. I didn't actually include "math.h" in my game, I guess MSVS just links it in with my code on it's own sounds like Microsoft.
My question is, how can I get gcc to use the fmod function? - or perhaps like my sin problem, someone knows the maths work-around for fmod too please... go on
Thanks in advance peeps.
My question is, how can I get gcc to use the fmod function? - or perhaps like my sin problem, someone knows the maths work-around for fmod too please... go on
Thanks in advance peeps.