monstercameron
Well-Known Member
i have been practicing love2d for a few weeks now and i have not been making much process - in part due to some frustration. I am looking for help with the code for animations. the way i usually do animations is just swap separate sprites on an event but it seems sprite sheets would be better. Anyaway any help would be good!
my source so far! and my love is dl it here, it actually works on caanoo but joysticks and fps are a bit wonky
my source so far! and my love is dl it here, it actually works on caanoo but joysticks and fps are a bit wonky
Code:
function love.load()
love.mouse.setVisible(false)
font = love.graphics.newFont(14)
love.graphics.setFont(font)
level_1_platform_1= love.graphics.newImage("images/platform.png")
platform_1_x =0
platform_1_y =0
level_1_platform_2= love.graphics.newImage("images/platform.png")
platform_2_x =320
platform_2_y =0
parallax_layer_1=love.graphics.newImage("images/parallax_bg.png")
parallax_1_x = 0
parallax_1_y = 0
parallax_layer_2=love.graphics.newImage("images/parallax_bg_1.png")
parallax_2_x = 0
parallax_2_y = 0
hero= love.graphics.newImage("images/hero.png")
hero_x=200
hero_y=220
heroMass=100
heroInertia=5
heroWalk=5
heroGravity=3
pauseMe=0
music = love.audio.newSource("audio/ambiant.ogg", "stream")
music:setLooping(true)
love.audio.play(music)
love.audio.setVolume(0.5)
end
function movement(direction)
if direction == 1 then
--hero_x = hero_x - heroWalk
platform_1_x= platform_1_x + 5
platform_2_x= platform_2_x + 5
parallax_1_x = parallax_1_x + 2
parallax_2_x = parallax_2_x + 1
elseif direction == 2 then
--hero_x = hero_x - heroWalk
platform_1_x= platform_1_x - 5
platform_2_x= platform_2_x - 5
parallax_1_x = parallax_1_x - 2
parallax_2_x = parallax_2_x - 1
end
--if direction == "up" then
--end
--if direction == "down" then
--end
end
function love.keypressed(key)
if key =="escape" or key=="q" or key=="6" then
love.event.push("q")
elseif key == "r" then
love.filesystem.load("main.lua")()
end
if key =="9" or key == "a" then
love.audio.pause(music)
end
end
function love.update(dt)
if love.joystick.getAxis( 0, 1 ) == 1 then
hero_y = hero_y - heroWalk
elseif love.joystick.getAxis( 0, 1 )== -1 then
hero_y = hero_y + heroWalk
elseif love.joystick.getAxis( 0, 0 )==1 then
hero_x = hero_x - heroWalk
platform_1_x= platform_1_x - 5
platform_2_x= platform_2_x - 5
parallax_1_x = parallax_1_x - 2
parallax_2_x = parallax_2_x - 1
elseif love.joystick.getAxis( 0, 0 )==-1 then
hero_x = hero_x + heroWalk
platform_1_x= platform_1_x + 5
platform_2_x= platform_2_x + 5
parallax_1_x = parallax_1_x + 2
parallax_2_x = parallax_2_x + 1
end
if love.keyboard.isDown("up") then
hero_y = hero_y - heroWalk
elseif love.keyboard.isDown("down") then
hero_y = hero_y + heroWalk
end
if love.keyboard.isDown("left") then
--hero_x = hero_x - heroWalk
platform_1_x= platform_1_x + 5
platform_2_x= platform_2_x + 5
parallax_1_x = parallax_1_x + 2
parallax_2_x = parallax_2_x + 1
elseif love.keyboard.isDown("right") then
--hero_x = hero_x + heroWalk
platform_1_x= platform_1_x - 5
platform_2_x= platform_2_x - 5
parallax_1_x = parallax_1_x - 2
parallax_2_x = parallax_2_x - 1
end
if platform_1_x < -320 then
platform_1_x = 320
end
if platform_2_x < -320 then
platform_2_x = 320
end
if parallax_1_x < -320 then
parallax_1_x = 320
end
if parallax_2_x < -320 then
parallax_2_x = 320
end
end
function love.draw()
love.graphics.draw(parallax_layer_1, parallax_1_x, parallax_1_y, 0, 1, 1, 0, 0)
love.graphics.draw(parallax_layer_2, parallax_2_x, parallax_2_y, 0, 1, 1, 0, 0)
love.graphics.draw(level_1_platform_1,platform_1_x, platform_1_y, 0, 1, 1, 0, 0)
love.graphics.draw(level_1_platform_2,platform_2_x, platform_2_y, 0, 1, 1, 0, 0)
love.graphics.draw(hero, hero_x, hero_y, 0, 1, 1, 128, 64)
--love.graphics.print("fps: " .. love.timer.getFPS(), 135, 120)
--love.graphics.print("fps: " .. , 145, 135)
end