D.C.
Member
- Joined
- Dec 26, 2005
- Messages
- 235
This is primarily directed at the (emu)devs here, but everyone is free to chime in.
My main requirements for this project are:
I was thinking about writing an emulator, because I always wanted to do one. A NES emu would be fun (was my first console) but many people have done one so it would only be as an exercise and not really useful to anyone. Mabybe a NES/gameboy emu for the gp2x (I have one) would be more interesting and perhaps even useful to someone .
The most "complicated" thing I've written in C is a compiler backend (x86 assembly) for a basic programming language (as part of a compiler course, about 2 years ago ). I know it's recommended to start very easy and build up from there when getting into emulation and the nes/gameboy are only suggestions.
So is a nes/gameboy (perhaps for the gp2x) way too ambitious for my skill level and the time given and do any devs out there have other suggestions/recommendations?
My main requirements for this project are:
- Improve programming skills (C, perhaps assembly)
- Get insights into computer architecture
- Doable in 3 months (give or take)
- Challenging and fun
- Perhaps be useful
I was thinking about writing an emulator, because I always wanted to do one. A NES emu would be fun (was my first console) but many people have done one so it would only be as an exercise and not really useful to anyone. Mabybe a NES/gameboy emu for the gp2x (I have one) would be more interesting and perhaps even useful to someone .
The most "complicated" thing I've written in C is a compiler backend (x86 assembly) for a basic programming language (as part of a compiler course, about 2 years ago ). I know it's recommended to start very easy and build up from there when getting into emulation and the nes/gameboy are only suggestions.
So is a nes/gameboy (perhaps for the gp2x) way too ambitious for my skill level and the time given and do any devs out there have other suggestions/recommendations?