Imerion
Member
- Joined
- Feb 24, 2005
- Messages
- 218
Do you know any good method of doing collision-detection in adventure style games, where you have a fixed background and a character moving on it. Sort of like "Day of the Tentacle" or "Kings Quest"? I need to limit the area where the character should be able to walk. Its a bit hard to explain. I was thinking of a few methods, for example using points and then measure the distance between the character and the points and if it gets to close, you won't be able to move further in that direction. I also thought of using an invisible object marking the area where the character should not be able to go, so I can check collision between this object and the character. But neither of these seem very practical. Anyone who has some more ideas?