TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
load_wav() sure does take a while to load those files into memory. Is there any way around this, other that loading them all in a loading screen at the beginning of the game?
Is there any way to have looped background music (say>1minute) without excessive load times? The only thing I can think of is dropping the quality through the floor. Ruckage seems to do this very well in his games, and Ruck-man has 500kb oggs that seem to work seemlessly.
Is there any way to have looped background music (say>1minute) without excessive load times? The only thing I can think of is dropping the quality through the floor. Ruckage seems to do this very well in his games, and Ruck-man has 500kb oggs that seem to work seemlessly.