Tobriand
Well-Known Member
I've just discovered this game: http://nifflas.ni2.se/index.php?main=02Knytt_Stories
... Have you come back from playing it yet? If not, then go play it now.
Ok, now, I know it's an MMF game, and consequently, cannot be ported (or not unless Clickteam actually come through on their idea of creating a "compile for GP2x" option in later MMF versions, which I believe never came off).
However, it's just so pretty, and would be perfect for the GP2x's resolution. But non-trivial to do, of course - would need a full graphic set, a platform engine that behaved similarly to the original, enemy behaviour, and, of course, a readable level-structure. Doable, but with a lot of work, and only by someone who knows a great deal more C than I!
On the other hand, it's a great game, and vaguely reminiscent of Simon Parzer's Doukutsu, with shorter, cuter stories, and even more lively backgrounds (the wildlife really makes this game), and I'd say, well worth the effort.
So: Anyone up for the challenge?
... Have you come back from playing it yet? If not, then go play it now.
Ok, now, I know it's an MMF game, and consequently, cannot be ported (or not unless Clickteam actually come through on their idea of creating a "compile for GP2x" option in later MMF versions, which I believe never came off).
However, it's just so pretty, and would be perfect for the GP2x's resolution. But non-trivial to do, of course - would need a full graphic set, a platform engine that behaved similarly to the original, enemy behaviour, and, of course, a readable level-structure. Doable, but with a lot of work, and only by someone who knows a great deal more C than I!
On the other hand, it's a great game, and vaguely reminiscent of Simon Parzer's Doukutsu, with shorter, cuter stories, and even more lively backgrounds (the wildlife really makes this game), and I'd say, well worth the effort.
So: Anyone up for the challenge?