Just A Question


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I made a really long but cool game with something called toolkit2.20b I was wondering ( Iam defintly not a coder and don't know how) How you could port this and other things to the gp2x such as this. Just curious. Thanks, Alterdimension
 
I can't find a decent reference to the tool you are using so I am taking it into assumption that it is a program similar to Clickteam's Games Factory.

Unless the program has support for hardware then you can't port it.

If it was done in C/C++, Python etc (something that is supported on the GP2X) then the porter would have to replace any hardware specific code (e.g. Joystick input) with GP2X hardware specific code.
 
yaustar posted on Apr 16 2006 at 07:28 AM said:
I can't find a decent reference to the tool you are using so I am taking it into assumption that it is a program similar to Clickteam's Games Factory.

Unless the program has support for hardware then you can't port it.

If it was done in C/C++, Python etc (something that is supported on the GP2X) then the porter would have to replace any hardware specific code (e.g. Joystick input) with GP2X hardware specific code.
It's this, I think:

http://www.toolkitzone.com/fileman.php?id=3&file=129

So a discontinued version of an RPG maker that looks like it's for Windows only. Maybe version 3.x is backwards-compatible. The source for it appears to be here:

http://sourceforge.net/project/showfiles.php?group_id=116164

You would need to get someone to write a runtime for the GP2X that used your data in a similar way to the runtime for Windows, but that looks like a very big job.
 
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