Borderlands 2, which I pulled in associated with PS+, looks like it's running at around 640x480 based on adjusting the resolution on my 22" 1080p PC monitor (DVI-D) and the 24" 1080p TV (HDMI) my PS3 is hooked up to and currently setup so I just have to turn around to look at either.
It runs 1280x720 on the PS3 ie 720p..
You mean the signal output is at 720p. I'm aware of that, my little Vizio smart TV noted the signal output was 720p as it was piped in.
That's not rendering at 720p though. Let me explain what did. I opened Borderlands 2 on both systems, made sure antialiasing was off on the PC, and started dropping the resolution on the PC version until the the resolution indicators like jaggies closely resembled each other. There was no resemblance at the 720p setting. There was a very strong resemblance at 640x480. I doubt that's the actual resolution given eyeballing it isn't that precise, but whatever it is, is close to that probably something more along the lines of 800x480.
However while I love the series, Borderlands/Borderlands 2 are a tough game to appreciate the PS3 graphics with, mostly because of the graphic style of dark borders around all the models can make aliased lines look bad..
Borderlands 2 is a good example exactly because the jaggies are indicators towards the actual rendering resolution and associated settings. Also it's noteworthy because the art style was otherwise chosen to try to reduce processing load and Borderlands 2 on PS3 doesn't have a lot of programmable shader stuff active that Gearbox added to the engine. For instance my version on Steam has things like gun and environment reflectiveness/shinyness, which is noteworthy in its absence on the PS3 version.
The only games I've not seen strong indicators of sub-720p rendering resolutions are pre-programmable shader engines. As I said Zone of the Enders HD looks excellent, it also has nothing you'd really need a programmable shader for going on. If you drop the rendering resolution and draw distance elements you drop the processing element load dramatically, hence a
https://www.youtube.com/embed/ybiaYzPPluQ?feature=oembed
And your PC could very well be more powerful then a PS4.
Indeed if you upgraded it recently and weren't penny pinching why wouldn't it be? In terms of desktop parts, due to the clockrate differences, the PS4's is effectively using a 7790/R7 260X that's going to be bottlenecked significantly by the CPU with any engine not designed to thread well, and even if well threaded probably won't be able to utilize the full potential of the GPU quite as flexibly as the same paired with a modern quad-core desktop CPU.