hey all,
me being big fan of turn-based fantasy strategy, i was very happy to find out today that there's new game released by swedish strategy masterminds from illwinter games based on dominions 3 (which i consider best fantasy strategy game of all times) engine . the game is called conquest of elysium 3.
looking around for more information, i noticed one interesting thing, specifically that previous version, called conquest of elysium 2 is available for free.
i absolutely love these games but prefer playing openpandora to sitting in front of pc.
so i wrote them asking if they could provide COE2 sources so that i could try porting them to pandora:
and i got a swift reply:
now to be honest i dont have any experience porting or cross compiling software and i was writing them hoping to make a first go at it. (i am rubyist and know only basics of c)
so i am not exactly sure what to reply. i read that A8 has VFPLITE - does that mean it supports hard floating point?
also it supports GLES but not GL, right? from what i understood looking at http://pandorawiki.org/Porting_to_GLES_from_GL
me being big fan of turn-based fantasy strategy, i was very happy to find out today that there's new game released by swedish strategy masterminds from illwinter games based on dominions 3 (which i consider best fantasy strategy game of all times) engine . the game is called conquest of elysium 3.
looking around for more information, i noticed one interesting thing, specifically that previous version, called conquest of elysium 2 is available for free.
i absolutely love these games but prefer playing openpandora to sitting in front of pc.
so i wrote them asking if they could provide COE2 sources so that i could try porting them to pandora:
hi,
i am huge fan of your dominions game. and i found conquest of elysium
3 just now which is amazingly interesting for me.
but since recently i am using only portable devices, and dont spend
much time with my laptop,
my question is, since COE 2 is free, would you consider providing open
source to it, so that i could port it to Openpandora devices? it could
get users interest to Illwinter software and increase sales a bit... ?
:]
also, just in case you find time to think about porting COE3 or/and D3
to Openpandora, it has 1ghz arm processor overclockable to 1.2 and
512mb ram and is specifically gamer oriented - whole community adores
old good software.
as for me i would definitely buy Openpandora version of D3 and COE3
and i am quite sure other users would. i think community really could
use more good commercial software at repo.openpandora.com..
thanks for your attention and your amazing work (and for reply,
whatever answer you can provide..)
and i got a swift reply:
Glad you like the games.
I could try to make a cross compilation if you are willing to try it out. I'm not very familiar with OpenPandora so I'm not sure if it would require any additional modifications. It supports OpenGL and hard floating point I guess.
Cheers,
Johan
now to be honest i dont have any experience porting or cross compiling software and i was writing them hoping to make a first go at it. (i am rubyist and know only basics of c)
so i am not exactly sure what to reply. i read that A8 has VFPLITE - does that mean it supports hard floating point?
also it supports GLES but not GL, right? from what i understood looking at http://pandorawiki.org/Porting_to_GLES_from_GL