Hi guys,
Hoping somebody can help,
I'm new to programming any sort of sound. I've recently completely a university programming project (in Linux and Windows) and was thinking of porting it to the gp2x. However, it relies on openGL and the FMod sound libraries. I'm confident i can rewrite the opengl code as it isn't very advanced, but I was wondering how I would go about reprogramming the sound side of things?
The requirements are quite basic, but in addition to just playing the sound (as i think a few libraries available on the gp2x offer) I need to be able to read something like a sampled frequency spectrum from it at any time (like the little visualisations you see in any mediaplayer). I also need to be able to speed up or slow down the music, and some other more basic stuff.
Is there anything already available for gp2x programming that may make this possible, or does anybody have any suggestinos on where to start writing my own?
Thanks for any help,
Sam
Hoping somebody can help,
I'm new to programming any sort of sound. I've recently completely a university programming project (in Linux and Windows) and was thinking of porting it to the gp2x. However, it relies on openGL and the FMod sound libraries. I'm confident i can rewrite the opengl code as it isn't very advanced, but I was wondering how I would go about reprogramming the sound side of things?
The requirements are quite basic, but in addition to just playing the sound (as i think a few libraries available on the gp2x offer) I need to be able to read something like a sampled frequency spectrum from it at any time (like the little visualisations you see in any mediaplayer). I also need to be able to speed up or slow down the music, and some other more basic stuff.
Is there anything already available for gp2x programming that may make this possible, or does anybody have any suggestinos on where to start writing my own?
Thanks for any help,
Sam