I'm trying to use GP2XSDK (from GPH) primarily because it's portable (USB pen) and I'm at windows a lot at work - I've tried "vanilla" DEV-C++ but I get the same error, only worse because not even win32 compiles work. Also, since I'm not using 3D or high-performance stuff, being outdated is not a concern.
It works fine for the win compiler profile, but the GP2X profile fails to compile because of missing headers SDL.h. I just run it, start a default project, and compile it with no changes. Win compiles work fine, gp2x ones don't. Any ideas? Also, how can I have win32 keys and gp2x joystick keymaps with single code? Maybe using #ifdef?
Thanks for all your help!
It works fine for the win compiler profile, but the GP2X profile fails to compile because of missing headers SDL.h. I just run it, start a default project, and compile it with no changes. Win compiles work fine, gp2x ones don't. Any ideas? Also, how can I have win32 keys and gp2x joystick keymaps with single code? Maybe using #ifdef?
Thanks for all your help!