Spaz O Mataz
Still Fresh
Hi all i'm just posting to see if anyone would be interested in creating a GTA clone as i'm looking at the way it works and i recon it would be possible.
I would take a shot at it but i'm not a greate programmer but have good views on how the levels work and little bits of info. if a cupple of programmers are interested it would be a great game.
the maps would require a massive grid which the squares consist of three high cubes for multi level areas such as bridges.
the cars and people are ovious how they work.
cars go foward an reverse and turn
people do the same but on a smaller radious
i have got the offical files and am currently ripping graphics for it. each object in it's own file. and all map element in a cupple of files (floors,roofs,walls) please relpy if anyone is interested. the sprites are in 24 bit and 8 bit for the cars.
In the cars sprite file the cars are only facing down which makes it look like the game rotates the car not the graphics file. so will that be possible
WHAT IS NEEDED:
Map: 3 levels of cubes with a large amount of them
car engine: with the ability to rotate a sprite
predestrion engine: i'm looking in to
a file format for putting cars and such into. i'm thinking it sould be a file containing the sprite and a data file with the same name with car info in it.
and a file for the map elements. whatever format the pics need to be in i could convert them.
At the moment i'm ripping all the elements then i'm going to sort things ous such as transparency. and have just found out that each car has damage parts at the moment so i'm going to look into the entire thing once if got the main sprite file out. at the moment all the graphics i'm ripping are in bmp but may change to png gif jpg depending on whoever helps
I would take a shot at it but i'm not a greate programmer but have good views on how the levels work and little bits of info. if a cupple of programmers are interested it would be a great game.
the maps would require a massive grid which the squares consist of three high cubes for multi level areas such as bridges.
the cars and people are ovious how they work.
cars go foward an reverse and turn
people do the same but on a smaller radious
i have got the offical files and am currently ripping graphics for it. each object in it's own file. and all map element in a cupple of files (floors,roofs,walls) please relpy if anyone is interested. the sprites are in 24 bit and 8 bit for the cars.
In the cars sprite file the cars are only facing down which makes it look like the game rotates the car not the graphics file. so will that be possible
WHAT IS NEEDED:
Map: 3 levels of cubes with a large amount of them
car engine: with the ability to rotate a sprite
predestrion engine: i'm looking in to
a file format for putting cars and such into. i'm thinking it sould be a file containing the sprite and a data file with the same name with car info in it.
and a file for the map elements. whatever format the pics need to be in i could convert them.
At the moment i'm ripping all the elements then i'm going to sort things ous such as transparency. and have just found out that each car has damage parts at the moment so i'm going to look into the entire thing once if got the main sprite file out. at the moment all the graphics i'm ripping are in bmp but may change to png gif jpg depending on whoever helps