hal9000
Member
Hello!
I am currently writing an homebrew game in which I render a snowy terrain. It needs grey scale, from light grey to white.
Problem: the difference between two consecutive grey is quite big, much bigger than when I run the same program on my computer, so the result is not so nice.
Do I miss something or is there no way to display more than 32 greys, even in palettized 8 bit mode?
I know that GP2X graphics are 16 bits, but what does it mean exactly? No more than 65535 colors at the same time, or no more than 65536 color in all? In this second case, how does in work? 5 bits for red, green and blue? But then what does the last bit do?
Thanks!
I am currently writing an homebrew game in which I render a snowy terrain. It needs grey scale, from light grey to white.
Problem: the difference between two consecutive grey is quite big, much bigger than when I run the same program on my computer, so the result is not so nice.
Do I miss something or is there no way to display more than 32 greys, even in palettized 8 bit mode?
I know that GP2X graphics are 16 bits, but what does it mean exactly? No more than 65535 colors at the same time, or no more than 65536 color in all? In this second case, how does in work? 5 bits for red, green and blue? But then what does the last bit do?
Thanks!