efegea
Active Member
Is it possible to access to get a copy of the framebuffer? And also, uploading it again to gpu940, so you can modify it and it is shown? A way to access the actual buffer?
For example: Getting a copy of the screen, then apply a filter for example a blur, and last alpha-blend it with the screen, and swapbuffers so it's shown on the screen...
If not, is possible to add this feature to gpu940? Could give some nice effects
The filter is done on the main cpu (not on the 940) so we have 200mhz to do it while the 940 is busy doing 3D operations
Nintendo DS can do this but *I think* it's done in hardware
If we can access it as a pointer to the buffer then it will be easy
For example: Getting a copy of the screen, then apply a filter for example a blur, and last alpha-blend it with the screen, and swapbuffers so it's shown on the screen...
If not, is possible to add this feature to gpu940? Could give some nice effects
The filter is done on the main cpu (not on the 940) so we have 200mhz to do it while the 940 is busy doing 3D operations
Nintendo DS can do this but *I think* it's done in hardware
If we can access it as a pointer to the buffer then it will be easy