Gp32 Hentai game


Now honestly, how can you make a hentai game?
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It's kind of hard to play a game with just one hand... :lol:
 
Hi NiN^_^NiN, I have been away for a while. I will post my first try out for a branching system soon. As I am a coder and not good at graphics and sound I like to work together when I get the basic systems up and running. In the meantime if you have any suggestions please post.

The story format I am now testing is scene based with the following items per scene:

SCENE001
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SFX=PHONE.SEF //sound effect
SPRITE1=MAN01.GPG,L // first sprite + location (Left Middle Right)
SPRITE2=WOMAN01.GPG,R // second sprite + location (Left Middle Right)
SPRITE3= // third sprite + location (Left Middle Right)
TEXT1=This is the first scene //First text line
TEXT2=Please make your choice //Second text line
TEXT3= //Third text line
TEXT4= //Fourth text line
CHOICE1=SCENE002,I want to go to scene 2
CHOICE2=SCENE003,I want to go to scene 3
CHOICE3=SCENE004,I want to go to scene 4
CHOICE4=SCENE005,I want to go to scene 5
 
Good work leech but i see 1 problem with that system

SFX=PHONE.SEF //sound effect

you dont have the place for the sound affect to play

and also what if you want a person to disapear?


I think u might have to do it this way:
TEXT1=This is the first scene //First text line
SFX=PHONE.SEF //This plays the sound affect
SPRITE1=MAN01.GPG,0 // first sprite + location (Left Middle Right) 0 means disapear
SPRITE2=WOMAN01.GPG,m // second sprite + location (Left Middle Right)
then u can change the women into the middle of the screen

other wise you have done great just needs to be able to make them disapear and make the soundaffect play then and there

but 1 problem is how will it stop on the text1=hello? unless u set it for text needs a button to move through that scean

I hope this makes sense

:ph34r:
 
The sprites are optional with a maximum of 4. So if you have two sprite in your first scene and only one in your second scene the scene definition could look like this.

SCENE001
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SPRITE1=MAN01.GPG,L // first sprite + location (Left Middle Right)
SPRITE2=WOMAN01.GPG,R // second sprite + location (Left Middle Right)

SCENE002
BGM=CONTINUE
BGP=HOUSE.PIC //background picture
SPRITE2=WOMAN01.GPG,M // second sprite + location (Left Middle Right)

Another feature noteds above is the BGM=CONTINUE. This will continue playing the background music from the previous scene.

The timing problem with sound effects is something I noted as well.I looked at some other VN and most of the time this is solved by just playing the SFX at the beginning of the scene. So in case of a phone ringing and someone answering you would get.

SCENE001
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SFX=PHONE.SEF //sound effect
SPRITE1=MAN01.GPG,L // first sprite + location (Left Middle Right)
TEXT1=Ring.......Ring.......

SCENE002
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SPRITE1=MAN01.GPG,L // first sprite + location (Left Middle Right)
TEXT1=Hello, who is this

This way the SFX timing problem is gone with the added advantage that you will also be able to read the VN with the sound off.

As to your last problem, I think I know what you mean. I was thinking of also including something in the format to only let you specify changes between scenes. So the following two scenes:

SCENE001
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SPRITE1=WOMAN01.GPG,L // first sprite + location (Left Middle Right)
TEXT1=Hi, let me introduce myself

SCENE002 CONTINUE
TEXT1=I am Ami Suzuki

Will result in scene 2 being exactly the same as scene 1 only with different text with a button press required to go to from scene 1 to scene 2.
 
Very good work but i have a problem with that it would work but when you are making a story you will get your sceans confused if you do this:

SCENE001
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SPRITE1=WOMAN01.GPG,L // first sprite + location (Left Middle Right)
TEXT1=Hi, let me introduce myself

SCENE002 CONTINUE
TEXT1=I am Ami Suzuki

Why not make it when TEXT1= show up in the thing u have to push A button to go to the next line of code

Example:

SCENE001
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SPRITE1=WOMAN01.GPG,L // first sprite + location (Left Middle Right)
TEXT1=Hi, let me introduce myself
TEXT2=I am Ami Suzuki
TEXT3=Very nice to meet you.

Each line that has text on it will the button pushed to continue.

One thing that we forgot was names like how to tell each people apart but simple solution is to just add [Ami] infront of the text if she is speaking

Example:
SCENE001
BGM=BGM001.SEF //background music
BGP=HOUSE.PIC //background picture
SPRITE1=WOMAN01.GPG,L // first sprite + location (Left Middle Right)
TEXT1=[Ami] Hi, let me introduce myself
TEXT2=[Ami] I am Ami Suzuki
TEXT3=[Ami] Very nice to meet you.
TEXT4=[Dan] Hi im dan
TEXT5=[Dan] And i wanna be your man

Ok so its a lil bit of stupid humour but u get it :)

Other wise great work dont think anything is missing.

1 thing id like to know is can you add transition affects? like blind efect etc when the person goes away? or is this to much work if so its not worth it.

:ph34r:
 
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