Epicenter said:Aero Fighters Mostly Works 1.9 Runs at acceptable speeds at 200 MHz, tested to run at at or near 100% speed with 0 frameskip at 290 MHz, would probably be very fast at lower clockrates as well. No apparent graphical glitches found yet, gameplay intact, but music stops playing before the game starts and only sound effects remain.
PSyMastR said:Metal slug runs great but with occational slow down.
Epicenter posted on Mar 16 2006 at 09:04 PM said:Is the author of this emulator a poster on GP32x? I wanted to ask about the ETA til the Cave driver will be supported so 16 MHz 68000 games like Donpachi, Dodonpachi (ddonpach), Esp.Ra.De (esprade), Dangun Feveron (dfeveron), Guwange (guwange) et al might be supported. The CPU cores required to run them should be in place now, and with some decent overclocking they should all run well. They're major shooters in the Bullet-Hell shooter realm, and it would mean a ton to me were I Finally able to play them in a portable format!
Same goes for some other 68k shooters like Mars Matrix (Mmatrix), Giga Wing (gigawing), Strikers 1945 I/II/Plus (s1945, s1945ii, s1945p)!
Also just a side note about Aero Fighters (aerofgt) which I added to the wiki, it expects rom files in the romset from a very old MAME Version, and a modern romset for say, 0.9x or up won't work. I had to dig around on the 'net to find a copy that worked, as it needed files that aren't present in newer distributions of that romset...
What you require is a mame rollback romset. I'll say no more h34r:.Epicenter posted on Mar 17 2006 at 03:04 AM said:Also just a side note about Aero Fighters (aerofgt) which I added to the wiki, it expects rom files in the romset from a very old MAME Version, and a modern romset for say, 0.9x or up won't work. I had to dig around on the 'net to find a copy that worked, as it needed files that aren't present in newer distributions of that romset...
craigix posted on Mar 16 2006 at 10:44 PM said:Are you testing using MAME_DR.Z80?