Does someone know if glTexSubImage2D is supported by the Wiz' OpenGL ES implementation? I'm using it the same way as on the PC, but on the Wiz all texture are completely transparent.
i didn't use it on my own yet, but i'll try ASAP if it works here. but if it's working elsewhere, i assume there's another bug in the wiz opengl es driver (like for the pbuffers...)
Good to hear, thanks. Already tried glGetError and everything was fine . Hm ... maybe I'm doing something else wrong, I will try to do some further debugging.