Well its not a linear organisation (like Mode 13h).
I decided to see how to access the framebuffer through GPSURFACEDESC:tbuffer.
I noticed when i did a clear screen if i wrote to every pixel it filled the screen with the colour i wanted. So i tested by writing to every 4th pixel and I got HORIZONTAL lines. So first of all this made me wonder if the screen was rotated 90 degrees. As far as i could work out .. it wasn't. Does anyone know what the PROPER organisation of the GP32 actually is? Is there anywhere out there where i can find docs with this sort of information in it?
Thanks in advance
I decided to see how to access the framebuffer through GPSURFACEDESC:tbuffer.
I noticed when i did a clear screen if i wrote to every pixel it filled the screen with the colour i wanted. So i tested by writing to every 4th pixel and I got HORIZONTAL lines. So first of all this made me wonder if the screen was rotated 90 degrees. As far as i could work out .. it wasn't. Does anyone know what the PROPER organisation of the GP32 actually is? Is there anywhere out there where i can find docs with this sort of information in it?
Thanks in advance