skeezix
Internal Development
hey guys,
I've been on and off 'designing' a space wargame for 5-10 years; just something I jot notes down in my own wiki every few months or years I've even started coding it sevewral times, but with such timeframes inbetween that the old code is usually thrown out whenever I get interested/free-time the next round.
I've been working on it for a couple weeks in the background, and have a lot of design nailed down. (Its very staged.. goal is to roll out basic features and get playable, then phase in more features and concepts over time as I get a feal for what people like.) Anyway, I've spent most of my time in the last few weeks hacking away on minimenu when I've had a chance :/
Anyway, I dont' want to reveal too much about the game right now (that'd be no fun to surprise you with later!), but I want to know..
.... if you like this 'play style' _at all_.
ie: Its multiplayer, and I'd need like 20 people per match (could run many matches at once); could have like 1000 people in a match if we wanted, but I was figuring running several games at once, with 20+ people in each.
- turn based; as in one turn per X hours, where I figure most games would be 1 turn per day. (But could do a hyper game with 1 turn per hour, etc.)
- at turn flopover, production is done, combat occurs, movement happens, etc. So whiel preparing your orders, not much _actually happens_; you're queueing up orders for your empire. (Think of it as.. sending out orders via courier to all the idstant corners of your empire; you can't make anythign happen in real time, you have to send an order out.)
- at turn flopover, player input (orders) are processed simultaneously, and the world updated; if you didn't submit orders, thats fine, you just deal with whatever happens when you do your next order set
- ie: when you run the client, it will pull down current world data so you can see what he current snapshot is, and then make your orders
- preparing your orders for your stellar empire woudl take say 5-20mins during early game, maybe more later as you have lots o funits to move around
- if you're really hyper and want to play 'more', but have done your orders already for the turn (ie: say you havbe onyl 1 unit and are done in 5 minutes, but want to 'play' more), then maybe some basic quests and such to keep you busy, but providing little perks and options as payback
- client server based
You can sort of think of it as an old style bbs game, with a client; or a facebook game (which are ripoffs of old bbs games, btw
I'm just not sure how many peopel would love that sort of thign.. you build your orders and hit 'submit' (and can review/edit all day long), and then you log in the next day to find out what happened, and do your next batch of orders.
I can imagine a lot of people want real time, or turn based like Civ, but this is a more gradual thing.
A game would last months (you could be in many games at once, of course.)
Client would be for Pandora and other systems, so you could play it from your panda anytime, but also from non-pandora if you want to have more screen realestate.
From our community alone (so we can beat up gruso, that bastard!), do we have 20+ people who'd play every day for 20mins?
jeff
I've been on and off 'designing' a space wargame for 5-10 years; just something I jot notes down in my own wiki every few months or years I've even started coding it sevewral times, but with such timeframes inbetween that the old code is usually thrown out whenever I get interested/free-time the next round.
I've been working on it for a couple weeks in the background, and have a lot of design nailed down. (Its very staged.. goal is to roll out basic features and get playable, then phase in more features and concepts over time as I get a feal for what people like.) Anyway, I've spent most of my time in the last few weeks hacking away on minimenu when I've had a chance :/
Anyway, I dont' want to reveal too much about the game right now (that'd be no fun to surprise you with later!), but I want to know..
.... if you like this 'play style' _at all_.
ie: Its multiplayer, and I'd need like 20 people per match (could run many matches at once); could have like 1000 people in a match if we wanted, but I was figuring running several games at once, with 20+ people in each.
- turn based; as in one turn per X hours, where I figure most games would be 1 turn per day. (But could do a hyper game with 1 turn per hour, etc.)
- at turn flopover, production is done, combat occurs, movement happens, etc. So whiel preparing your orders, not much _actually happens_; you're queueing up orders for your empire. (Think of it as.. sending out orders via courier to all the idstant corners of your empire; you can't make anythign happen in real time, you have to send an order out.)
- at turn flopover, player input (orders) are processed simultaneously, and the world updated; if you didn't submit orders, thats fine, you just deal with whatever happens when you do your next order set
- ie: when you run the client, it will pull down current world data so you can see what he current snapshot is, and then make your orders
- preparing your orders for your stellar empire woudl take say 5-20mins during early game, maybe more later as you have lots o funits to move around
- if you're really hyper and want to play 'more', but have done your orders already for the turn (ie: say you havbe onyl 1 unit and are done in 5 minutes, but want to 'play' more), then maybe some basic quests and such to keep you busy, but providing little perks and options as payback
- client server based
You can sort of think of it as an old style bbs game, with a client; or a facebook game (which are ripoffs of old bbs games, btw
I'm just not sure how many peopel would love that sort of thign.. you build your orders and hit 'submit' (and can review/edit all day long), and then you log in the next day to find out what happened, and do your next batch of orders.
I can imagine a lot of people want real time, or turn based like Civ, but this is a more gradual thing.
A game would last months (you could be in many games at once, of course.)
Client would be for Pandora and other systems, so you could play it from your panda anytime, but also from non-pandora if you want to have more screen realestate.
From our community alone (so we can beat up gruso, that bastard!), do we have 20+ people who'd play every day for 20mins?
jeff