Racemaniac
Scorched GP programmer
with several things i've made i noticed the collision detection on the gp32 is flawed...
for example for bullet collision in my game i started with a 1x1 pixel graph for that process, worked on the pc, not on the gp32, so i took a 3x3 pixel graph, no more problems
now i made that little breakout demo, when the ball hits two adjacent blocks when you just let the ball bounce straight up on the pc it'll take out both blocks, on the gp32 it won't...
tiny error in the port or so?
for example for bullet collision in my game i started with a 1x1 pixel graph for that process, worked on the pc, not on the gp32, so i took a 3x3 pixel graph, no more problems
now i made that little breakout demo, when the ball hits two adjacent blocks when you just let the ball bounce straight up on the pc it'll take out both blocks, on the gp32 it won't...
tiny error in the port or so?