In searching informations about Maemo i found this tutorial :
http://maemo.org/development/documentation...0_tutorial.html
I think we could do same thing : using Zephyr for simulate the screen of Pandora no ?
What do you think about that ?
[Edit]
it is not Zephyr but Xephyr

sorry
Xephyr is a user-space X server. This means in the maemo / scratchbox development environment, you can run your code built for x86 or ARM (via QEMU) and it renders to a 'remote' X server on the same box.
This type of environment does not work with code that writes to framebuffer.
what the problem if you develop with SDL and SFML which supports both X and framebuffer ?
and in fact for final release i think it will be great using OpenVG for 2D and OpenGL ES
with a port of SDL and SFML for that :rolleyes:
and you must recompile and adjust for Pandora in final so .....
But in Maemo tutorial the guy use a
special version of Xephyr which use GL for rescaling to have real size of target screen but with the good resolution
This version is in source of Xserver now , the compilation is describe
here but it has so many dependencies i don't success yet in compilation :huh: