Hi, I recently ordered a Wiz and wanted to know the best way to get started programming for games on OS X. I've read a bunch of tutorials/links but I'm still quite unsure what the easiest route would be. Thanks.
AFAIK there's no crosscompile toolchain for OSX, so the easyest may be to use a (virtual or physical) Linux machine for that.
BTW if you're using SDL, you can code and build it on OSX, and when you're finished (ok, we all know a sw is never finished ), you can simply compile it on Linux with the toolchain, if you plan it carefully, no modifications are needed for the WIZ version (except the WIZ Makefile)
but if you find a toolchain for OSX or you build one, please let me know
i really have no clue about the mac stuff, but http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,14,148 would that be sufficient for you? it's stated as "Mac Wiz Toolchain" ...
i really have no clue about the mac stuff, but http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,14,148 would that be sufficient for you? it's stated as "Mac Wiz Toolchain" ...
i really have no clue about the mac stuff, but http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,14,148 would that be sufficient for you? it's stated as "Mac Wiz Toolchain" ...
I've used the mac wiz toolchain, but it's dated I think and didn't produce working optimized code in some cases IIRC.. now I compile wiz stuff in a Linux vm.
I've used the mac wiz toolchain, but it's dated I think and didn't produce working optimized code in some cases IIRC.. now I compile wiz stuff in a Linux vm.
Looks like I'm better off with a VM then. It sucks because I just got XCode and a bunch of other stuff setup, but to be honest I don't really mind installing a light distro to program in.
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