i was wondering if any devs has looked at the source of LordHavok´s Darkplaces engine a quakeI engine that supports q3/q2/q1 maps and models. if it would be possible to port the engine and strip out realtime lighting/shadowing/ and all that extra fluff, so people could use for example qII/qIII/nexuiz paks and get a portable "version" of named games. Or screw around with making own original games gp2x killer robo battles out with Samus Aran anyone?
http://icculus.org/twilight/darkplaces/
http://icculus.org/twilight/darkplaces/