goobers
Member
Hey,
I've been working on a port of Prboom that I have optimised to play better on handheld devices.
The biggest change is in the way that the controls work. I created new functionality for the weapon switch button, allowing you to cycle through the weapons with the D-Pad. I have also changed the way savegames work due to lack of a keyboard. Save names are automatically generated from the map name, difficulty level, and current time elapsed. When overwriting a save, there is now a confirmation screen, to avoid any accidental overwrites.
For a full list of modifications and usage instructions, see this link: http://dingoonity.org/2009/10/16/release-czdoom-enhanced-dingux-port-of-prdoom/
Binary: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,174
Source code: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,175
I've been working on a port of Prboom that I have optimised to play better on handheld devices.
The biggest change is in the way that the controls work. I created new functionality for the weapon switch button, allowing you to cycle through the weapons with the D-Pad. I have also changed the way savegames work due to lack of a keyboard. Save names are automatically generated from the map name, difficulty level, and current time elapsed. When overwriting a save, there is now a confirmation screen, to avoid any accidental overwrites.
For a full list of modifications and usage instructions, see this link: http://dingoonity.org/2009/10/16/release-czdoom-enhanced-dingux-port-of-prdoom/
Binary: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,174
Source code: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,175