solarice
Member
Ok i posted yesterday that i was gonna have a shot at porting a sdl ported game, well after closer inspection it turns out, it isnt completly converted i.e bugs n stuff. So i thought what the hell i'll have a shot at converting the c code (probably a stupid idea, but we shall see).
My problem is here, the code is split into multiple folders and inside each folder is a .c & .h file with the .c referencing to the .h as youd expect. Outside these folders is a single .h file with a load of defines. But no reference to the other folders containg the .c files, so how do make devkitadv link everything together so i get a final complete compiled .fxe is it just a case of editing the makefile/build.bat or somthing completely different all together.
Hopefully you get what i mean.
Thanks in advance.
My problem is here, the code is split into multiple folders and inside each folder is a .c & .h file with the .c referencing to the .h as youd expect. Outside these folders is a single .h file with a load of defines. But no reference to the other folders containg the .c files, so how do make devkitadv link everything together so i get a final complete compiled .fxe is it just a case of editing the makefile/build.bat or somthing completely different all together.
Hopefully you get what i mean.
Thanks in advance.