Hehe, oops!

:rolleyes: :lol:
I must admit, I didn't realise that those variable settings in DEFAULTS.CNF were actually executed in addition to the file being automatically registered as the chosen custom configuration when Castaway fired up

I thought that they would be executed along with the key bindings only when custom mode was manually selected :rolleyes:
The ironic thing, Frolik, is that, even if you were to remove the keythresh and vkeyrepeat lines, it would only have impact upon the speed of the toggling of the default inbuild modes such as keyboard mode, whereas the speed of the toggling between the custom modes linked by goto- commands would still be super fast. This is why I had to come up with a mechanism for dealing with this uncontrollable characteristic. <_<
In case you're wondering, the keythresh setting is there to enable the pressing of the mouse button faster than you otherwise would be able to, which is useful for making multiple attacks in quick succession

, and without the vkeyrepeat setting you would probably find yourself smashing into walls all the time when trying to move around :lol:
I think that you are right though, Frolik. Since those variable settings are definitely desirable within the game (albeit not for the reasons you suspected), but undesirable at other times, then the best solution surely is to change the names of the configuration files.
Thanks for pointing this out, as I was also experiencing these side-effects without realising that it wasn't normal as I've just recently got my GP32
