iprice
Certified Guru
Many years ago I dabbled with C++ and Allegro, more recently (as many will know) I've used BASIC stlye languges such as GLBasic to create numerous games for GP2X, Wiz, Caanoo and Pandora.
I don't know if GLBasic will support the Pyra, but I want to develop for the new machine - porting some of my older games and creating brand new ones for the device.
Therefore I would like to have a crack at re-playing with C++ (using CodeBlocks, probably, although I used VisualStudio back in the day) and some form of SDL. I'll be following Lazy Foo's tutorials to get back on the horse.
However, which version of SDL will be best to use - SDL 1.X or 2.0? Are the differences significant?
I will be developing in Windows (boo, hiss!) BTW.
I don't know if GLBasic will support the Pyra, but I want to develop for the new machine - porting some of my older games and creating brand new ones for the device.
Therefore I would like to have a crack at re-playing with C++ (using CodeBlocks, probably, although I used VisualStudio back in the day) and some form of SDL. I'll be following Lazy Foo's tutorials to get back on the horse.
However, which version of SDL will be best to use - SDL 1.X or 2.0? Are the differences significant?
I will be developing in Windows (boo, hiss!) BTW.