Magnulus
Death of Rats!
I recently ordered a GP2X from Lik-Sang, my head awash with dreams of the handheld. I'm really looking forward to putting all these freeware games on the system and playing them wherever I am. One thing that's missing, though, are RPGs. There are far too few of them. No roguelikes, no Zelda-likes... Very little of anything.
For years, I've been trying to get programmers on board with me to create a wildly and unrealistically ambitious AI project called Bork: On His Own. In one sentence, it would be an automated CRPG where you act as the mentor of the autonomous Character Bork.
When Gamepark Holdings announced their design contest, a spark flew up my rear end and ignited me. My head was once again filled with dreams. This time, though, it was filled with my vision of a handheld Bork game. A game that seeks to compress your typical Epic CRPG into bite-sized chunks for quick consumption on the go. RPGs are often unwieldy for a handheld, and with Bork: In your Pocket, I seek to remedy this.
So far, I am the only one working on this, with some helpful input from friends on the web. What I really need right now is someone to program the game as I have absolutely zero programming skill. I've tried learning, but I've come to realise that I need someone with much more code-smarts than me. In the event I do lure a programmer onto the project, I will act as lead designer and graphical artist, and anyone else who gets involved will act as co-designer and programmer.
Have I still not wet your apetites enough? Have a look at the (as of yet slightly unfinished) design document and give me a buzz if you find any of this interesting at all. I'd be more than happy to discuss the game at length with anyone who has any questions.
Design Document Version 0.1: http://www.magnulus.com/bork/bork_des-doc_0-1.rtf
PS: I will be posting the same or a similar message in other development boards around the web. If you frequent any of those that I "hit", I'm sorry about the repetition.