Bor Mod Packs


mth411

Active Member
Joined
Sep 29, 2003
Messages
510
Just a few mods Ive found for beats of rage.

the Mega Man mod
http://www.phantasy-star-universe.com/foru...ST&f=27&t=12267

the VOR mod(Village of Rage).
A swords/ninja mod... expect characters from sengoku 3, Last Battle & Samurai Shadow.
http://senile.mine.nu/beatsofrage/forum/viewtopic.php?t=373

the Starwars mod (not done yet?)
http://www.dcemulation.com/phpBB/viewtopic.php?t=45560

and the cool looking castlevania mod (done?)
http://www.vampsoft.tk/

Ill try these myself on the new beta for GP32 tonight, you should too.
 
Megaman mod is started and 90% done, plays awesome.
The version here is for dreamcast, but you can download it and use isobuster to get the PAK file

http://dev.dcemulation.com/bormod/Mega1.rar

there is 13 files, so change the link to Mega2.rar through Mega13.rar

unite using winrar or something

If someone has space, Ill place the file there, its like 40MB or so.

Doh, I would attach screenshots if only I knew how.

mth411
 
post-27-1078336058.gif


looking good. Vor is looking fantastic too.
 
More mods for Bor...

Xmen mod pack (only 3 levels currently)



TMNT mod pack (70% finished, available)



If anyone has space for the BOR.PAK files of these, I would be more than happy to pass them on.
 
Alpha2, read the above posts...

these are dreamcast images... use isobuster to extract the bor.pak

Megaman works and is awesome! Feels complete even though there are going to be some updates someday.

Xmen works and is a good start.

There is also a micro bor.pak to try beats of rage on the www.gp32spain.com site

Have fun
mth411
 
see gp32news, turtles ninja mutant works great i have repacked it :) and only 7Mo :)
 
falken80 posted on Apr 2 2004 at 10:16 PM said:
see gp32news, turtles ninja mutant works great i have repacked it :) and only 7Mo :)
Great falken!
One question:
If i try to repack any mod or official BOR (even if i download yor zelda mod for GP32, unpack and repack again) i get an error loading in GP32. Something about Unable to load Shadow5.gif - out of memory. But in PC or PS2 it loads perfect.

Since i have a lot experience with BOR engine (I've made some chars and working in a complete MOD) and even more experience with pack unpack MODS for it i'm clueless :blink:

Are you using any trick?
Can you tell me if you are using Windows 98/2000/XP?

THXS!
 
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i have windows2000 and and i have extracted and repacked with no problem with turtles and zelda but i have many probs with nintendovssega and sonic x. Out of memory too i don't know why.. surely because it's not the final version.
 
mth411 - I was referring to the newer ones that yaustar posted because there wasn't a specific version mentioned for them and the web sites I looked though didnt say how complete they were (I think it's pretty obvious which are definatly incomplete).
 
Al BOR MODS for Xbox, Dc, Ps2 and PC are fully compatible with each other. There aren't "dedicateds" MODS.

Al Mods mentioned are previews. There is not singel one Complete yet.
The most complet MOD is MEGAMAN WAR OF THE PAST by DCSteeve (60 Megs) and plays great in GP32.

Byes
 
And why nintendo vs sega and sonic doesn't work Hokutoy ?
and the final version of megaman : 80Mo ^^

and why the original ninja tutles didn't work on gp32 ? hum..
you're wrong ^^ not exactly the same...
 
I think this has something to do with DOS in XP being a pain in the arse. I havent tried this but dosbox to it and see if the resultant file works. (Since it was originally made for DOS). I have XP and get the same out of memory thing when I tried running my own .pak file :(
 
is it possible to get say the PS2 version and Burn all the mods on a CD-R and then select which one u want to play ??? (Instead of using lots of discs for 80mb files??)
 
falken80 posted on Apr 3 2004 at 08:40 AM said:
And why nintendo vs sega and sonic doesn't work Hokutoy ?
and the final version of megaman : 80Mo ^^

and why the original ninja tutles didn't work on gp32 ? hum..
you're wrong ^^ not exactly the same...
Hi!
I've said that all mods are compatible each other with PC, DREAMCAST, PS2 & XBOX! (Not that they are compatible with GP32!) ;)

I've tryed Megaman beta 3 (i think) 60mg and run fine in GP32.

I expect next release of BOR for GP32 to be more MOD friendly... XD

PD: What have you done to Turtles MOD to make it compatible with GP32?
 
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for turtles there were some prob in mike.txt in chars directory.
i have changed alter.gif to another file in the text file.
 
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