Beats Of Rage Mmu Hack Doesn't Init


Arch Deviant

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Dec 14, 2006
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Hi,

Tried to get BoR running, wierdly it ran first time with bor.pak but since then nothing.
Symptoms:

log file will say: MMU Hack didnt load - GP2X couldnt init!! (or words to that effect)
and will return to the main menu.

I have tried@
bor.pak in same dir as OpenBor.GPE, in the pak file folder.
having two pak files in same folder as OpenBoR.GPE, in pak folder
creating a paklist.txt .. all to no avail.

One possible I saw someone mention bor.gpe in one of the threads, I only get openbor.gpe from the zip? Am I missing a file somewhere?

Other files / emus run the mmu hack so not clear what the issue is

I'm running firmware 2.1 if that helps

cheers
Arch Deviant
 
got it working
not sure which file made the difference but this is what i did

added mmuhack.o to the main dir
added paklist.txt to the paks files and main dir!
added menu.pak to the pak files dir (copy of paklist.txt)

I then took a copy of entire dir structure for each game just to keep each game pure (ish)

sometimes it would black screen and the log would say:

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues
this was regardless of a cold boot or previous progs running

the mmu hack log message didnt reappear (assume this was cos mmuhack.o was in the main dir, but this is not part of the zip and hasnt been mentioned elsewhere).

if it does black screen, give it thirty seconds (I know I'm SOOOOO.... patient) and try each button, then it seems to start - wondering if this is what the reported black screen issues are, just the cache process running. the log file reports the cache process, so you will need a bit of space on your sd card if this is where its being cached.

anyway, got bor and golden axe running now :)
 
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