Daid
Member
One of the major pains of GP2x is it's low battery live.
Now I'm wondering, because I'm currently working on a game where time isn't 100% critical (only 60%~90%). Where can I save battery live?
Could I 'dynamicly' clock it? Clock the CPU down as soon as I start to notice that I got way more cycles then I need. Not sure how much time a clock change needs... will the SDL_GetTick() be influenced by it? Will I save power with it? Basicly, could someone give me an update on this (the wiki isn't helping, and when I have my awnsers I will update it)
Is it possible to disable other parts of the hardware?
-LCD (turning it off in menus after X amount of no action)
-TV-Out is off by default right?
-Audio processor
-2nd processor (It's not running normaly I hope?)
-Other hardware?
Now I'm wondering, because I'm currently working on a game where time isn't 100% critical (only 60%~90%). Where can I save battery live?
Could I 'dynamicly' clock it? Clock the CPU down as soon as I start to notice that I got way more cycles then I need. Not sure how much time a clock change needs... will the SDL_GetTick() be influenced by it? Will I save power with it? Basicly, could someone give me an update on this (the wiki isn't helping, and when I have my awnsers I will update it)
Is it possible to disable other parts of the hardware?
-LCD (turning it off in menus after X amount of no action)
-TV-Out is off by default right?
-Audio processor
-2nd processor (It's not running normaly I hope?)
-Other hardware?