I am releasing my second game Astro Lander, which is a fully playable lunar lander game.
Screenshots:
Instructions:
Downloads:
Download the Game
Download the Source
EDIT: For those of you interested in the code side of things, this release contains the most optimized triangle fillers and line algorithms that you are likely to find. It also contains some good examples of how to use fixed point maths, which is a necessity since the dingoo has no floating point.
Screenshots:
Instructions:
Instructions said:Astro Lander 1.1.0
By Flatmush (aka Ben Brewer)
INSTRUCTIONS
Try to land your craft on the green landing pad.
Bonuses are given for:
- Landing close to the center of the pad.
- Landing gently.
- Landing quickly.
- Landing using less fuel.
There are multiple hud elements to help you:
- The red bar is your health, you will die if it empties.
- The yellow bar is your fuel, you will die if it empties.
- The green squares are you lives.
- The blue triangle/square is the target indicator,
it indicates the direction of the landing pad.
CONTROLS
Left/Right = Horizontal thrusters.
A Button = Vertical Thruster
Start = Pause
Select = Screenshot
Start + Select = Quit
SOURCE
This game is open source, the source can be downloaded from:
http://flatmush.juliusparishy.com/a320/
LICENSE
This game is free to copy and distribute, but should not be charged for.
I welcome people to modify it and make their own versions, as long as credit is given to me.
CONTACT
If you have any questions then you can contact me at:
EMail: flatmush@hotmail.com
MSN: flatmush@hotmail.com
AIM: flatmushrooms
Or I am registered as flatmush on any of the dingoo forums.
Downloads:
Download the Game
Download the Source
EDIT: For those of you interested in the code side of things, this release contains the most optimized triangle fillers and line algorithms that you are likely to find. It also contains some good examples of how to use fixed point maths, which is a necessity since the dingoo has no floating point.