Amiga emulation?


Dolfhin

Militaire Madness Junkie
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Would it be possible or not?

there's a source aviable here

i *might* become my first project (but i gues it is to hard for a n00b like me)
 
A port of UAE would kickass, altho I guess it would be too heavy for the gp32.. And yes, if it's your first project, it could be a bit much.. Altho if you do port it, I will ask you to marry me. ;-D
 
Zider posted on Aug 10 2003 said:
A port of UAE would kickass, altho I guess it would be too heavy for the gp32.. And yes, if it's your first project, it could be a bit much.. Altho if you do port it, I will ask you to marry me. ;-D
Maybe i can start a calculator for the gp32 i gues it's a lot easyer.

But i argree a amiga emulator would realy rock games like payback are top games
:)

btw : no intrest in marying you ;)
 
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I'm primarily interested in playing Gravity force, Master blaster (both with multiplayer RF thingie ofcourse :>) and Turrican 2. :>
 
Zider posted on Aug 10 2003 said:
I'm primarily interested in playing Gravity force, Master blaster (both with multiplayer RF thingie ofcourse :>) and Turrican 2. :>
Ehm sounds like great games :) maybe a remake. But first i'm going to make a calculator for windups :) and then we will see :)
 
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I would like to have an Amiga Emulation aswell!!

Is there anyone that has allready tried or some experienced porter that would like to try? Or better yet! Is there allready someone busy with creating a port.
 
Zider posted on Aug 10 2003 said:
Never played them? :\
I'm only 14 :)
I'm from the snes/genesis generation (played a lot of nes games before i buyed a snes ;))
 
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I'd guess you could get it working (if you really optimized the RAM usage and stuck to emulating an Amiga 500), but I doubt you could get full speed, considering that you need a lot more than a 133Mhz PC to run UAE full speed. However, for a lot of things it should be at least usable.
 
Zider posted on Aug 10 2003 said:
I'm primarily interested in playing Gravity force, Master blaster (both with multiplayer RF thingie ofcourse :>) and Turrican 2. :>
Ermm... why don't you just play Gravity Force 1.0 on your GP32 for a start?
It's nearly an identical port ;)
 
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Well, is WinUAE is too heavy for the gamepark then Fellow might do the trick because rumours are that it is quite fast.

Fellow at sourceforge

They are also busy to port it to Linux and the WinFellow source is derived from Fellow DOS version so this might be easier to port.

AGA will never run on the GP32 because you have to have a pretty fast PC to get that working full speed. But even without AGA, there are some pretty cool games like Walker and Cannon Fodder.
 
Fellow is written in x86 Assembler. So you'd need to rewrite it in ARM asm. That's a massive job, and pretty much a rewrite. Rumour has it a cut down UAE is being produced for PDA's. When the source is available we could use that. It would still need a lot of assembler to make it run at any speed though.
 
Main games I am bothered about are Rick Dangerous 1 (Ported) and 2, and It Came From The Desert, I think it would be easier if people made a program to turn UDF's (I think that is correct) into .FXE files would be best, but probablies hardest!

And Pang was great and I think that has been ported somewhere, but an early version of it, also it was out for MAME.
 
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