Airstrike 1.1 Released


paines

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Joined
Sep 16, 2006
Messages
112
Airstrike is a 2d dogfighting game being slowly developed by various people around the net. It is not yet playable although there is an old version which may be a bit fun to try. We are developing the game using only freely available tools, and we try to do everything ourselves. The source code and the 3d models are released under the GPL licence.

Features include alpha blended raytraced graphics and accurate physics. We are working on making it fun to play; all help is welcome. The picture on the left is a part of a screenshot from the game.

dogfight.jpg


http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,1807

Enjoy

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Changes:

Fuel-ing
You and your opponent now have an amount of fuel, which will decrease while accelerating.
In the middle of the screen is a rotating Fuel-Barrel which will increase your fuel amount again.
If you fuel-up, the Fuel Barrel is locked for you for 10 seconds.
You can see your and the opponents fuel amount.

There is now a new Button/Key, called Harakiri. If you ran out of fuel, you can kill yourself with this.
Of course, when you kill yourself, enemy scores one. So, try to keep an eye on your fuel.
AI(Red Baron by default) will kill itself if it has no fuel left.

I think this is a nice feature and make the game more challenging. I will made it configurable in the next release.


I have now one codebase for all the supported and tested platforms, which are:

GP2X
Linux x86
Win32(tested with Wine, sorry!)
PSP

It is configurable if you want a small Version (320x240) or a big version (800x600), via "airstrikerc" -> version.
GP2X and PSP use "small" by default.

Music:
Place an mp3 in data/music named song.mp3 . It will be looped till the game runs. This is disabled for PSP.
For some reason it stutters on PSP. Bad implemented smpeg I guess.

I played around with some Trackers/Drum Machines to create a song, but this could take a while. If you have a song tracked / drummed together which would fit to Airstrike, just drop me a line.
_

GP2X Controls:

Start - Toggle Menu

Menu:
Use B to choose

Steering:

LEFT/RIGHT - UP/DOWN

X - Accelerate
L - Fire
R - Drop bomb

CLICK/HAT - Harakiri

PSP Controls:

Start - Toggle Menu

Menu:
USE Cross to choose

LEFT/RIGHT - UP/DOWN

Cross - Accelerate
Left-trigger - Fire
Square - Drop bomb
Triangle - Harakiri

PC (Linux and Win32) Controls:

ESCAPE - Toggle Menu

Menu:
USE Enter to choose

LEFT/RIGHT - UP/DOWN

, - Accelerate
RShift - Fire
SPACE - Drop bomb
RCTRL - Harakiri


You can edit + save the controls via menu.

Please report bugs and wishes.

regards,
paines (anes.lihovac@gmail.com)
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I just gave this a quick run in my lunch break, it's utter chaos and looks like it could be a lot of fun. The graphics are great. I love old WWI/WWII style dogfighters, Red Barons and rattattatting machine guns etc.

QUOTE
It is not yet playable although there is an old version which may be a bit fun to try.
Not sure what you mean by this? I was able to play it (although it does feel like a work in progress), is this the old version you mention?

Anyway, looking forward to more. Thanks for sharing. :)
 
Gruso said:
I just gave this a quick run in my lunch break, it's utter chaos and looks like it could be a lot of fun. The graphics are great. I love old WWI/WWII style dogfighters, Red Barons and rattattatting machine guns etc.

QUOTE
It is not yet playable although there is an old version which may be a bit fun to try.
Not sure what you mean by this? I was able to play it (although it does feel like a work in progress), is this the old version you mention?

Anyway, looking forward to more. Thanks for sharing. :)
Hi

Thanks for feedback.
Please ignore the sentence " It is not yet playable although there is an old version which may be a bit fun to try." That was taken from the old Readme, when the game was in heavy development. Meanwhile it is playable. I will rework the Readme.

If you have any ideas for the game just let me know.
I would like to add some more weapons like, Flamethrower and Rockets. A Story Mode would be fun too, like
Defend the aircraft-carrier etc etc, but thats a lot of work. Hope I will find the time to implement at least one of this.

Best regards
paines
 
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