Just found it on GPain.com. It's GP2X version of SDL Abe's Amazing Adventure game which is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4.
Just found it on GPain.com. It's GP2X version of SDL Abe's Amazing Adventure game which is a scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4.
I talked to the dev about porting his game. And he seemed extreamly surprised and appriciative. Because it was a game that author made for his son for his birthday.
I'm so glad that someone ported this. Thankyou so much to the mysterious developer.
It's also first in a list of SDL games alphabeticaly, So maybe someone is just porting throught a list or SDL games.
Hahahaha, interesting game, but none of the graphics have been scaled yet the guy you're shuttling around is nearly as big as the screen and the logo takes up a quarter of the screen...
While it works, it's fairly unplayabl in the furrent form, I hope the mysterious developer works on scaling things down a bit might be fun once he/she does.
when i attempt to run this game i see a loading/progress bar begin but before it reaches half way my gp2x soft "resets" and goes back to the main menu.
any ideas here? i wonder if something with my SDL libraries is messed up because i also can crash/freeze tilematch by attempting to change the language.
when i attempt to run this game i see a loading/progress bar begin but before it reaches half way my gp2x soft "resets" and goes back to the main menu.
any ideas here? i wonder if something with my SDL libraries is messed up because i also can crash/freeze tilematch by attempting to change the language.