This is probably going to sound very newb-ish to all you masterful coders here, but... how the heck do you add new libraries to your ARM toolchain? :huh:
I mean, the ones I have are great; I think I'm finally getting the hang of the whole SDL/C++ thing.
But SDL (and a few choice others) is about all I've got: I haven't the foggiest idea how one might take, say, zziplib for example, and turn it from a ball of source code into something I can link with my own GP2X project. I considered rebooting to Debian and trying to work out how to cross-compile there, but I just spent quite a bit of time learning how to make this shiny new Code::Blocks package do things and I'd like to continue using it if possible. :unsure:
A long and frustrating search of the forum history reveals that either no one has ever discussed the problem or I'm too dense to get the keywords right. I suspect the latter. Also the handful of times that zziplib has specifically come up, the context of the post suggests the guy in question already had it working, easily even.
I know I'm missing something simple... In theory all you'd have to do to produce the lib is compile with the same tools (arm-linux-c++, etc) that work for games and such, right? But the source has one of those crazy autoconf/makefile thingies I can never wrap my brain around. Working from WinXP, how do you even run the ./configure? The Minsys directory looked promising until I tried it out and got completely lost. :blink: Somehow there has to be a way to configure this thing, I just can't see how.
Any help would be appreciated; I hope to resolve this soon so I can finally get my projects going. Thanks in advance (and also many, many thanks to those kind folks who put together all the prebuilt stuff I'm working with currently ^^).
I mean, the ones I have are great; I think I'm finally getting the hang of the whole SDL/C++ thing.
But SDL (and a few choice others) is about all I've got: I haven't the foggiest idea how one might take, say, zziplib for example, and turn it from a ball of source code into something I can link with my own GP2X project. I considered rebooting to Debian and trying to work out how to cross-compile there, but I just spent quite a bit of time learning how to make this shiny new Code::Blocks package do things and I'd like to continue using it if possible. :unsure:
A long and frustrating search of the forum history reveals that either no one has ever discussed the problem or I'm too dense to get the keywords right. I suspect the latter. Also the handful of times that zziplib has specifically come up, the context of the post suggests the guy in question already had it working, easily even.
I know I'm missing something simple... In theory all you'd have to do to produce the lib is compile with the same tools (arm-linux-c++, etc) that work for games and such, right? But the source has one of those crazy autoconf/makefile thingies I can never wrap my brain around. Working from WinXP, how do you even run the ./configure? The Minsys directory looked promising until I tried it out and got completely lost. :blink: Somehow there has to be a way to configure this thing, I just can't see how.
Any help would be appreciated; I hope to resolve this soon so I can finally get my projects going. Thanks in advance (and also many, many thanks to those kind folks who put together all the prebuilt stuff I'm working with currently ^^).