Sadako
Member
Hello, could someone tell me something..I was wondering, can the GP32 run 3D graphics? Like polygon things etc, because my freind said it couldnt and that Doom was just made up of lines to look 3D..someone please help?
The power of a console can be measured in many different ways. So there is no straight answer to your question. For example, I believe that as the CPU of the GP32 runs up to 133Mhz - 166Mhz it is better for CPU intensive programs such as emulators (The PS1 CPU runs at 33.9Mhz).Sadako posted on May 17 2004 at 01:49 PM said:You said it can run 3D..(The GP32) , well, if it can only draw polygons in software mode, then would it not be very slow if you tried to run a graphics heavy program? I want to play Silent Hill on the GP32, but I highly doubt it is possible, unless the GP32 developers are hiding some weird chip that can emulate graphics like that! I thought the GP32 was more powerful than the Playstation..is that true?
There are a few technical reasons why the GP32 doesn't have a 3D chip:Sadako posted on May 17 2004 at 01:58 PM said:It does, thank you, although..I don't understand why the GP32 does not have 3D chips to match or even out-do the PS1, since the Ps1 is so old now..maybe it is because the GP32 is only currently available in Korea? Has anyone actually tried to insert a 3D chip into a GP32 and then program it to work? It might be possible, but maybe I am just day dreaming!
It's just because GP32 is not made particularly for 3D games. It was not gamepark's intention to put 3d hardware on his first console. In fact some years ago, when GP32 was created, miniaturized 3d chips where quite expensive and not really powerful so they did not put one in GP32. And to compare, neither Game Boy Advance does have a 3d accelerating device, it only has the mode 7, a thingy that simulates 3d with rotating planes.Sadako posted on May 17 2004 at 02:58 PM said:I don't understand why the GP32 does not have 3D chips to match or even out-do the PS1