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    GP2X Advanced Optimization Via Profiling With Gcc4

    I'm sorry guys, can somebody give the following code a try (and provide results to me)? http://maemo.org/pipermail/maemo-developer...rch/003269.html It works quite fast on ARM926 and appears to use half cache line bursts when writing data. Maybe it can be good for 920 too. Also here are the...
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    GP2X Gp2x Allegro V0.3

    Bump. Well, it is just a matter of a few minutes to compile the test program, run it and publish the results. I wonder why nobody could do that yet.
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    GP2X Gp2x Allegro V0.3

    Well, what I need is someone who can compile the source using -O2 or -O3 optimizations and run it from a telnet session with output redirected to a file. It takes several minutes to run. After that posting results would be welcome. By the way, I got test results from some other ARM based...
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    Xcom Port

    Here it is: http://www.smksoftware.ru/index.php?page=105&lang=en As far as I know, it is a small company founded by a few developers. They started to develop X-COM clone using X-COM graphics in the hope that it would be possible to come to agreement with the original X-COM title owner and make a...
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    GP2X Gp2x Allegro V0.3

    Since G2PX allegro port maintainer seems to be unreachable via e-mail and it is the most relevant allegro thread, posting it here:
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    Nethack?

    As ADOM for GP2X is impossible without the sources, you might try to consider avanor: http://www.avanor.com Avanor is heavily inspired by ADOM and has a similar user interface. Don't know whether it is a good point or not, avanor is also *much* shorter and easier to win, probably it is a good...
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    Xcom Port

    In fact it does make sense as multiplayer and many people like it as it is :) It just does not make much sense as multiplayer for GP2X. As for singleplayer, you or anybody else are free to make it. You have a choice of either making it completely from scratch or making some use of already...
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    Xcom Port

    Hi guys. We have just been asked about the possibility of GP2X port of UFO2000: http://www.xcomufo.com/forums/index.php?showtopic=242025497
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