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    GP32 Framebuffer organisation in 16-bit

    Cheers guys. Im gonna have to look at that again. When i tried writing pixels based off that rotation I still didn't get them appearing in the right place. Though if it DEFINATELY is rotated through 90 degrees then perhaps i have an error in my pixel plotting code. Thanks again :)
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    GP32 Framebuffer organisation in 16-bit

    Well its not a linear organisation (like Mode 13h). I decided to see how to access the framebuffer through GPSURFACEDESC::ptbuffer. I noticed when i did a clear screen if i wrote to every pixel it filled the screen with the colour i wanted. So i tested by writing to every 4th pixel and I...
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    Would you pay for quality games?

    I doubt it RCX. Gamepark don't have the money to be charging developers that much. They NEED developers. I'd bet if you have a good game and you show it to them they will either encrypt it for you or give you the tools to do so.
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    GP32 Your skills and details please

    Lead? Whats a lead? Aren't they those poor buggers who work even more hours than me? :lol: hehehehehe
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    GP32 Your skills and details please

    Cheers dude :) Im reading through the ARM docs at the mo. Ta for the other 2 sites :)
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    GP32 Your skills and details please

    Khephren = Mr BC? :) Sitting ill at home today so beginning to play with the GP32 dev tools. I work at the same place as Khephren, for Peter Pan I did the level editor, DirectX engine (For tools) and game logic. For our new projects im writing the PS2 rendering code and exporters for that...
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