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    GP2X Using The 2nd Processor For Audio

    Hey All, So I'm starting up a new project, and I'm looking over the failures/successes of my last one. Pretty high up on my failures list is the horrible slowdown I experienced when trying to play background music ingame. Granted, I may have been expecting too much of the GP2X to allow...
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    GP2X Vector Intersection Without Floats

    I'm lookin to start a new project, and this time around I want to avoid floats as much as possible. (Armor City is pretty float intensive because I didn't realize the GP2X didn't have an FPU untill I was fairly far along, serves me right for starting to code without reading the forums first)...
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    Armor City Full Beta

    Hey all, I think I've put just about all the features into Armor City that I'm going to, so I've posted the first full beta in the file archive: http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,1405 Please take a look and send me some feedback. Is it too easy? too hard? too ugly? Please let...
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    Sdl_mixer Delays

    Hey all, I'm pretty new to sound coding, so I'm having trouble debugging this. I've got SDL_mixer setup and linked into my project just fine. To initialize it I do the following: Mix_OpenAudio(22050, AUDIO_S16, 2, 2048); I then make several calls to Mix_LoadWAV to load my sound resources, and...
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    GP2X Sdl_mixer Problems

    Hey All, Let me start by saying I know this has been brought up before, but I have been looking through old posts for hours now and still can't get this figured out. I'm deving in XP, and using setup B from http://wiki.gp2x.org/wiki/Setting_up_a_dev...t_%28Windows%29. In other words, I'm using...
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    GP2X Very Early Armor City Beta

    Hey All, I've been working on a project I'm calling "Armor City", which is a GP2X clone of the old Armor Alley game. I'm not sure if anyone else remembers this game, but I thought it was cool and would make a good first project. Anyway, it's not ready for the file archive yet, but I've got a...
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