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  1. Y

    GP32 Opensnes9xgp V.3

    os9xgp compiles only with with ARM ADS.... you'll need gcc to compile the .S in os9x_asm folder, but it's only if you want to modify the asm cpu core or the sound decoding code....
  2. Y

    I Talked With Yoyofr About Opensnes

    in fact, I told that next version (if done by me, so if I have time) will probably have such an option since it's asked often for. but IMHO, it will looks poor, as it already looks on the zodiac which have fullscreen stretching thanks to the graphic chipset. so plz gbfan, if you want to...
  3. Y

    Yoyo, Z - He's Been Busy!

    os9xgp is still being worked on and will be available soon... with a new cool logo from franck
  4. Y

    Open Snes/nes/gb

    So once for all : ! I DID NOT STOP WORKING ON GP32 ! I write stuff for Z but I'm in the process of debugging/giving the final touch to the asm cpu core for os9xgp. So please stop all this post/emails about me leaving the gp32 scene :(
  5. Y

    Little John

    Hi, yoyofr here! I'm not aware of these pbs, but as lately I'm back to some littlejohn coding, I guess it's time to fix those issues! could you do a brief & precise description of the pb & mail it to me? (like : in the game XXX, when I do this I have that issue, ... my settings : sound...
  6. Y

    Is Zodiac Killing The Gp32?

    Hi All! Just wanted to say I did not stop working on OS9XGP 0.3 . It's true that I'm working on the Z too, so it's about 50/50. Moreover bugfix & improvements made on the Z version can be used in the gp32 version and so on... So no, gp32 scene hasn't lost another emu coder... :P I...
  7. Y

    OpenSnes9XGP 0.3 WIP

    I'm here :P I've worked very slowly on v0.3 recently, for I'm very busy at work. current v0.3beta has the following changes : + cosmetic changes (music, credits screen, ...) + saving of clockspeed & last rom played. + auto launch after 2s on clockspeed select screen. + basic...
  8. Y

    yoshi's island

    so : Yohsi's island : won't work since it uses superfx and it's not supported due to gp32 ram limit. Mario RPG : my version works (slowly). It's from the goodsnes rom set. So you probably have a bad dump.
  9. Y

    amiga 500 emulator in progress?

    fellow is written in asm, so it's not portable. amiga on gp32 is surely possible, but it requires to start from scratch.
  10. Y

    Opensnes9x

    The idea is good! It's an opensourced project, so everyone can help! You can also put .cfg files to download too. people will have to rename it to match with the rom, but it's not a big task.
  11. Y

    OpenSnes9XGP 0.3 WIP

    Version 0.3 is on the way (available in a few days ;) ). Changes : ------------ + sound crackling reduce (due to the famous s3c2400 bug) sound is still emulated with slow & unoptimized code. + fixed : clock speed bug causing slower emulation after spc playback + optimized...
  12. Y

    Screw movies! Get the new OpenSnes9xGP 0.2!

    Regarding the pb of "messed up" graphics, try to switch to 16bpp mode in the video menu.
  13. Y

    GP32 Playing sounds without crackling ?

    I definitely confirm the dma bug : in opensnes9x I have to use a slower clear buffer function when sound is on. the bug is well documented in chapter 25 of the samsung docs and can be easily reproduced by doing lots of stm/str while having looping sound output.
  14. Y

    http://yoyofr.fr.st

    Azure, did you try to activate sound (sim mode for ex) & reset game ? most of the time it's enough to launch games which are freezeing at a point ... I remember mariorpg was slow but ok, so it should work with this trick
  15. Y

    http://yoyofr.fr.st

    IE is not needed anymore. I did some modifications and now the site only uses some simple css/javascript. so if you have message like it's probably because your browser cannot handle javascript. Perhaps you should try again but with deleting your cache before, or forcing page refresh I'll do...
  16. Y

    http://yoyofr.fr.st

    Yo my site has been updated, please now use the url http://yoyofr.fr.st You'll find the old ljgp32 site, the new os9xgp site & a yogg page. downloads : os9xgp 0.1 (fxe only), yogg (fxe & sources) & all the previous ljgp32 (fxe & sources) os9xgp sources will be published with 0.2...
  17. Y

    YOGG V0.1

    thx :D btw last time I checked, I had the ogg file tested (16bits, stereo, 44Khz, 100Kbps) running in Winamp on my pc and the same on yogg. by using 2 pairs of speakers and synchronizing the start, I didn't notice any desync after 2-3minutes of playing. I'll try again before releasing...
  18. Y

    yoyofr's Secret project

    You'll be happy to know that since the version I sent to another 15 days compo, I have made some progresses : minor speed optimization on dsp1 (mario kart) and a new 8bpp rendering mode which speed up a little the emu at the cost of some palette effects unemulated. Public version will be...
  19. Y

    yoyofr's Secret project

    hola! I suppose things are clear now :D don't expect too much plz, or you'll be disappointed. 1/ most of the rom are running well (75-100%) but NOT PERFECT at fs 2, 156Mhz (perhaps at 166Mhz fs 1 is ok, I dunno) but some others are definitely slow! (ff 6, chrono, ...) the pb is...
  20. Y

    yoyofr's Secret project

    it's becoming a bit crazy here :blink: plz, don't forget : don't expect too much or you'll be disappointed ... :unsure: anyway I'm already have some fun with it :D and there's still so much to do ! it makes me remind of the difference of first ljgp32 version and last one...
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