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    GP2X Sdl Transparency

    Thanks for that. My engine was previously running in OpenGL on top of SDL and I'd got that used to thinking in terms of the alpha channel that I'd forgot all about color keying. Changed and everything now works. Thanks Radek.
  2. C

    GP2X Sdl Transparency

    Hi all, Got my GP2X today (bought mostly for writing games on) and have ported over my little SDL based sprite toolkit / game engine. Its all working fine but as it was already cross compiling between Linux, Mac OS and Windows it was just a matter of sorting out a new makefile. The only...
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