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    Beta Psx4Pandora Beta

    Hey :) I haven't heard much from zodttd either lately, but from my side the situation is: besides life being overwhelming, I'm waiting to see how the psx4all/pcsx4all situation turns out to be, ie: I won't lose any sleep working on stuff for psx4all if it turns out pcsx4all will be better all...
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    Beta Psx4Pandora Beta

    All that arguing is starting to stink, maybe I'll start working harder just to have something to show here and you people talk about it instead :P
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    Beta Psx4Pandora Beta

    Hey, thanks a lot for all the support! :) If anyone wants to send a donation directly to me, they can use this link here. zodttd told me you were trying that, too bad it doesn't work enough :( Next week I should be back working on my end, I'll keep you updated on that. Send me a PM with contact...
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    Beta Psx4Pandora Beta

    Obviously there won't be any new releases of the emulator anymore, just as obviously as CDDA is already working (with minor bugs) and I'm a reasonable way into implementing the OpenGL ES 2 renderer. Only this stuff takes time and we might have, say, a life to attend to and occasionally interest...
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    Beta Psx4Pandora Beta

    Of course we're working! I might say people complaining about the lack of CDDA should get hyped up meanwhile ;) Also, I've been struggling with OpenGL ES 2 the last week, but let's hope I come out victorious on that struggle :P
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    Beta Psx4Pandora Beta

    Memory card saving works as far as I'm aware.
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    Beta Psx4Pandora Beta

    Who would know, it seems I just got CDDA working... kind of. Have to test another game because I don't know if my implementation is buggy or the music in Ridge Racer is naturaly very weird... :P
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    Beta Psx4Pandora Beta

    I'm pretty sure that's very easy to add :) zodttd: About the clock speeds, might have something to do with 600 having a greater bus speed while 650 is lower bus speed but greater multiplier?
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    Beta Psx4Pandora Beta

    Just came here to spread a rumor based on reliable sources (notably myself) that the next release might have support for both compressed and uncompressed PSX-PSP EBOOT files ;) (unfortunately only single-disc EBOOTs at the moment, if anyone has docs on the multi-disc format, feel free to direct...
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    Beta Psx4Pandora Beta

    About the analog issue (jumpman): being fixed right now. We'll change the emulator to report itself as an analog controller always, along with full real support for left and right analogs. For games that didn't support analog natively, emulating digital with the left analog (as it is now) might...
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    Beta Psx4Pandora Beta

    I'll be sure to ring him a bell. That is probably a problem of the emulator reporting itself as being a non-analog controller rather than supporting both analogs instead of just one. That should be easy enough to fix if it doesn't break any other games :P We'll look into it :)
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    Coders, Good Work So Far But One Tiny Request..

    I'm pretty sure it would make tons more sense for the Appstore to mount the PND, read said documentation values and cache them at the moment of upload, rather than doing it every time someone views the app page ;)
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    Psx4Pandora Ffviii Compatibility

    As far as I remember, psx4all saves to the same file format of most PS1 emulators. So assuming there's an app around (Open Source, obviously) that lets you get saves from an emulator memory card file and interface with the adaptor you have, the "play part on Pandora, part on real PlayStation"...
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    My Pandora Arrived! Quick Picture. :)

    Let those keep coming! I still don't have mine (who knows, maybe one will show up the next few days :P ) but I can say the OpenGL ES 2.0 GPU is coming, better and sooner than ever. Can't help but to feel extremely excited myself to play a lot of PS1, Genesis, SNES, web surfing, Super Tux...
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    Hardware Accelerated Psx-Emulation?

    Sooo.... Exophase is right. I lost the code that made those nice screenshots in an unfortunate HD crash. I actually thought I had it backed up at the time, but I didn't. Oh well. I didn't get to upping the code to the project version control system since I was testing and changing stuff all...
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    New Video From Craig

    Running too fast: it just doesn't have a framerate limiter yet. Obviously it will before release ;) For now it's interesting to let it run as fast as it can so we can easily see how something added or changed helps out in speeding things up. Rendering: yep, and that's still pure software (not...
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    2 Quick "size" Questions

    Just to remind people that scaling artifacts for PS1 will be kinda moot with the hardware-accelerated GPU because there will be an option to render at double the resolution natively ;)
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    Playstation Emulation

    It didn't support CDDA the last time I looked at it, but that is some big time and zodttd might have added it meanwhile.
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    Wine?

    No, Wine Is Not an Emulator and only works on x86 CPUs. PLEASE search the boards for "Wine" and you can't say there won't be any mention of it because it was discussed a dozen times already.
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    Some Questions About Sdl_setcliprect

    By the way, go learn pointers right before you regret it :)
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